AI Insights · Timothy · October 2021
Performance of Top 5 Disney Games in Colombia, Q3 2021
Discover how the top 5 Disney games performed on a unified platform in Colombia during the third quarter of 2021, with insights into their downloads, revenue, and active user trends.
Throughout Q3 2021, the top 5 Disney games in Colombia displayed varied performance metrics across downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
MARVEL Future Revolution from Netmarble Corporation saw its weekly downloads start strong at approximately 75K in late August, but this number gradually declined to around 1.6K by the end of September. The game's weekly revenue peaked at about $1.1K in early September before tapering off to around $215. Active users mirrored this trend, decreasing from about 69K in the game's launch week to 8.4K by the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts maintained a steady weekly download rate, fluctuating between 7.7K and 10K. The game's revenue showed minor fluctuations, peaking at $403 in early August and ending the quarter at $176. Active users remained relatively stable, hovering around the 54K to 57K mark throughout the quarter.
Disney Magic Kingdoms from Gameloft experienced a consistent download rate, averaging around 2.1K to 3.6K weekly. The game saw its highest revenue in late August at $409, before declining to $127 by the end of September. Active users ranged from 2K to 3.5K, showing a slight decrease towards the end of the quarter.
MARVEL Future Fight, another title from Netmarble Corporation, had varying weekly download numbers, peaking at 5.5K in early September before dropping to 797 by the end of the month. Weekly revenue for this game saw a modest peak of $893 in mid-August, with a slight recovery to $580 by the end of September. Active users showed a downward trend from approximately 34K to 19.6K.
Lastly, Marvel Contest of Champions by Kabam Games, Inc. had a steady download rate, peaking at 3.8K in late August and ending the quarter at 1.8K. The game’s revenue fluctuated, reaching a high of $5.4K in late June before stabilizing around $1.6K towards the end of September. Active users remained relatively stable, with a slight decline from 18K to 14.1K.
For more detailed insights into the performance of these apps, visit Sensor Tower.